Rounds · courts · kot · goon kot
Every family scores Court Piece a little differently, and every family is sure theirs is the real way. Here is the shared skeleton, the two common systems, and the special results that everyone counts.
Thirteen haath. The side that takes seven wins the round. That is the unit everything else is built on.
Take the first seven haath in a row and you have a kot (court). It ends the round immediately — the remaining haath are not played — and it scores more than a plain round: two rounds, three, or a whole match depending on the house. Rung Royal's default counts a kot as three.
All thirteen haath. Rare, remembered forever, and usually scored double a kot. Some tables call it a whitewash or 52 kot.
| System | How it works | Who uses it |
|---|---|---|
| Points | One point per round won; a kot is worth several. First to a target (say 10) wins the baithak. | Most casual tables |
| Courts | Only kots count. Seven consecutive haath is one court; a match is first to two or three courts. | Punjab, competitive tables |
The variants themselves are on the variants page; the base rules on Court Piece rules.
Rung Royal scores points or courts, counts kots and goon kots, and keeps the series across an evening — with the family names on the board, in your language.
Play Court Piece free on Android →
Winning the first seven haath of a round in a row (a court or kot), or all thirteen (a goon kot / whitewash in some houses). Most tables score a kot as several rounds at once.
It depends on the house. Common systems: one point per round won; or "courts" where seven consecutive haath count as one court and the match is played to a number of courts.
A claim rule: a haath is only banked when your side wins two in a row. In Single Sir every haath is claimed as it falls. Double Sir makes rounds swing more.
Traditionally the deal passes to the losing side, so the winning side keeps calling the rang. Houses differ; agree before the first deal.
Play Rung Royal free on Android →