Rounds · courts · kot · goon kot
Every family scores Court Piece a little differently, and every family is sure theirs is the real way. Here is how Rung Royal scores it: the round, the kot and the goon kot, and the two ways to keep score.
Thirteen haath. In Single Sir the round ends as soon as a side has seven. That is the unit everything else is built on.
Take the first seven haath straight and you have a kot (court). It ends the round — the remaining haath are not played — and it scores more than any plain win.
A kot taken by the team that did not call the trump: the defenders breaking the callers. It is the biggest result of all.
| Result | Points | Courts |
|---|---|---|
| Callers win | 1 | 0 |
| Defenders win | 2 | 0 |
| Callers' kot | 3 | 1 |
| Goon kot | 4 | 3 |
Winning seven rounds in a row adds 2 bonus points, or 1 court; any kot resets that count. A match is first to 10 points, or 3 courts (a player's first three matches are to 3 points).
The variants themselves are on the variants page; every rule on Court Piece rules.
Rung Royal scores points or courts, counts kots and goon kots, and keeps the series across an evening — with the family names on the board, in your language.
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In Single Sir, Hidden Rung and Be-Ranga, winning the first seven haath of a round straight; in Double Sir, the pile game, collecting all thirteen. A kot by the team that called the trump is a court; by the other team, a goon court. In Rung Royal a court scores 3 points and a goon court 4.
In Rung Royal's points scoring, callers who win score 1, defenders who win 2, a callers' court 3 and a goon court 4. In courts scoring a plain round scores nothing, a court 1 and a goon court 3. Winning seven rounds in a row adds 2 bonus points, or 1 court.
The pile game: a won haath goes face down into a pile, and the same player — not their partner — must win two in a row to collect it. The round ends when a team has collected seven, unless the other team has collected none. In Single Sir, Hidden Rung and Be-Ranga every haath counts as it falls.
In Rung Royal: if the dealer's team wins, the next player deals; if the callers win without a court, the same dealer deals again; if they win with a court, the dealer's partner deals.
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