Also called Rang, Coat Piece, Rung and Hokm
Court Piece is a four-player trick-taking card game played in two partnerships across India and Pakistan. It uses a standard 52-card pack, takes about ten minutes a round, and every family plays it slightly differently. These are the rules as they are actually played, with the common house variations noted where they matter.
The dealer gives each player five cards first — not the whole hand. This is the part newcomers get wrong, and it is the heart of the game: the rang is chosen on five cards, before anybody knows what else is coming.
Who chooses is settled at the start by drawing cards — highest card wins the right to call the rang.
A haath is one trick: four cards, one from each player.
Thirteen haath are played. Seven wins the round — the first partnership to take seven has won it, and there is no need to play the rest out unless you are chasing a kot.
Taking all seven before the opponents take even one is a kot (a "court"), and it counts double. This is what everyone at the table is actually chasing, and it is why the game is called Court Piece.
| Result | Typical score |
|---|---|
| Winning the round | 1 point |
| Kot (all seven haath) | 2 points |
| Match target | Usually first to 10, sometimes 25 or 50 |
Some families play kot-only scoring, where nothing counts except courts. It makes for a longer, crueller evening.
Almost every disagreement at a Court Piece table is one of these:
None of these is more correct than the others. They are house rules, and the right answer is whatever your family has always done.
Court Piece is known as Rang or Rung across Punjab and Pakistan, Coat Piece in much of India, Hokm in Iran, and it is a close cousin of Hukum in Sri Lanka. The rules on this page are the ones common to all of them.
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