Single Sir · Double Sir · Hidden Rung · Be-Ranga
The base rules of Court Piece stay the same across every variant: five cards, call the rang, follow suit, cut with trump. What changes is how a haath is claimed — and that changes how the whole hand is played.
The classic. Every haath is claimed by whoever wins it, as it falls. Seven haath wins the round; all seven is a kot. If someone teaches you Court Piece without naming a variant, this is the one they mean.
Tricks do not go to the winner immediately. They stack into a pile, and the pile only goes to a side that wins two haath in a row. A single win takes nothing. It rewards patience and punishes a side that keeps trading tricks back and forth — a pile can grow frighteningly large before anybody claims it.
The caller looks at their five cards and chooses the trump, but does not announce it. Only they know. Everyone else is playing blind until a player who cannot follow suit demands that the rang be revealed — at which point the whole table learns it at once, and the hand changes shape.
Nobody chooses a trump at all. The first card played that is off-suit becomes the trump for the rest of the hand — so the trump is decided by accident, mid-play, by whoever runs out of a suit first. In Be-Ranga everything counts double: the wins and the losses alike.
| If you want… | Play |
|---|---|
| The game as most people know it | Single Sir |
| Longer, tenser rounds | Double Sir |
| Bluffing and reading the table | Hidden Rung |
| Chaos, and double the stakes | Be-Ranga |